So, if you want to save US$7+/-, buy now. AvaStar and MayaStar handle most of those gotcha's taking much of the pain out of building avatars and clothes.Īt some point soon the cost of AvaStar will go up. For those new to 3D character design and professional designers too there are a number of gotcha's to be figured out for SL. Since the Lab insists on legacy compatibility, they have kept some of the avatar problems. However, the SL avatar is an evolving avatar. These are not needed to build things for SL. Someone has been working on a 3D Max plug-in. ![]() The two primary tools are AvaStar-Blender and MayaStar. My older tutorials are here: Most of these were made while I was doing plain Blender development.They will explain some of the gotcha's so framiliar to SL builders few even mention them these days. Things have changed a lot this past year. There are some beginning ones in there as well as info on learning cycles - that's after you understand the basics. Others will teach you things but not necessarily what you need to know for here - so be prepared to wade though. Only some are made for our Second Life type world that needs "game assets". There are tons of Blender tutorials out there. There is a learning curve no doubt about it. So work on general skills first and then worry about buying addons after you find out if you like creating in 3D. Making clothes is a complex skill that pretty much comes AFTER you can make other things in Blender (or any other 3D program). I didn't even know what Sparkles was and had to look it up :D. That being said, most people making CLOTHES do use Avastar to make things easier. ![]() Plenty of folks have been making items (even clothes and animations) with JUST Blender. ![]() You do not need either (or any really) plugins for Blender.
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